
Now that I have some members, we can choose to hang out in an exclusive club if I build one.Players can create a club in which the selected Sim will become the leader. I have enough to have a decent club experience, although it might have been OK with 2 Sims were the Club different in nature, we want enough to have a party, right? The best thing to do now is remove the Unmarried requirement. That's not a very big club for my intentions. When I also take off the Charisma rule, 2 can join. In that whole time, only one other Sim is eligible because of the strict requirements. When I remove Dance Machine, one can join. My Sim goes out and meets nearly 2 dozen Sims at a club.

The restrictions toned down a bit, people are actually eligible to join my Sim's club. This is a good lesson though - the more entry restrictions you place on your club, the less Sims will be eligible, even if your Sim knows dozens of them. Second, we could probably raise the pool of potential members significantly by taking off the unmarried component, but I'd rather not! The clubbers are singles who go out and look for romance and a good time with like-minded Sims. I'd like to try that first, and if I can't, it'd probably be wise to first eliminate the 'must have dance machine trait' first, because there are enough Traits that a specific one is going to make Sims more rare, especially with all that combined. I can make it less restrictive, or I can perhaps go out and try to find Sims who have those qualities.

This Sim just doesn't know enough Sims to possibly find people with Charisma and Dance level 2, the Dance Machine Trait, being unmarried, all at the same time. Now, when I click to add member no one is eligible! I'm shocked (OK not really). Just because you can choose 5 things, doesn't mean you should! This is an example to teach you - no one will be eligible at times if you're too strict on requirements to join your club. Too many negative rules will just keep members on edge, but it's good say, if there are alternate activities on a lot and you want to keep your club members focused. Of course, we don't want anyone to have a few drinks and get mean, and no fighting allowed. Things to make against the rules - restricted activities being performed may get you scolded, but of course you can do the scolding if you're leader! They require DJ Mixing OR Dancing level 2, not both. A good example is the existing Spin Masters Club. So you can select skills, careers, and traits in bunches if you want Sims to have this or that, or make a separate rule if you require them to have both. However, if you make 3 rules - must have level 2 dancing, must have level 2 DJ, level 2 Programming and a Sim only has level 2 Dancing, they CAN'T join. If a Sim has any of those 3 skills at level 2 they can join - these are lumped into one rule. If you made 3 separate rules, they'd have to have all 3 skills.Ī note on requirements - When you select multiple things in one rule - for example under skills - you can check Dancing, DJ, Programming. In this example, a Sim could have level 2 in DJ, Dancing, or Charisma and be allowed to be a member. If you select multiple skills in one rule, they can have any of those.


I only learned this later thanks to a kind person on Twitter. Any combination of age groups can work - only children and elders who like to read, for example. Kids, Teens, and Elders can make their own clubs, and can certainly qualify for most of the existing Clubs in Get Together. So some of our Sims in the club might find a new love, we've also made it so that Sims have to be unmarried to join. My Sim has Dance Machine, and we want Sims who love to dance and are charismatic, so we'll make those requirements - charisma level 2+, Dance Machine Trait required to join. In order for you to make a club, your leader must qualify for the club too! You can't make Level 2 Programming a requirement, or choose a trait your leader doesn't have.
